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NEWS  |  2007  |  2006  |  2005  |

    Screenshot

  • September 25th 2007
    Demos: "Agent: The Duel"

    Jaroslaw Pietras from YarGames has published the demo of a game based on a custom release of an old version of APOCALYX (0.8.3). Jaroslaw says:

    "Face Agent on dark streets of Ugly Town. Avoid and fight him. Get help from friendly bartenders, bribe hostile ones. Get money, buy weapons, learn shooting skills, sleep, train. Manage to survive in a dynamic environment."

    "Agent: the Duel is a third person perspective game. The goal is to defend yourself and finally defeat one and only enemy character who is looking for you and hunting you - Agent. The guy is walking the streets (you never know where you'll meet him), visiting bars, asking about you and leaving information about his presence. Bartenders, if friendly, will tell you about him and then go back to serving their customers. All non player characters live their simple lives all the time, none of them is created or destroyed during game play. There are a few ways to finish the game.
    Agent: the Duel No linearity, unpredictability, 'dynamic gameplay'.
    "

    To try the game, visit http://www.yargames.com

    Agent: The Duel Agent: The Duel Agent: The Duel Agent: The Duel Agent: The Duel

    Screenshot

  • August 1st 2007
    Engine: Version 0.9.0, Sources and New Demos

    The 0.9.0 release of the engine includes three new libraries, some improvements and bug fixes.
    The libraries are GLGooey, a versatile GUI, libNoise, a texture/heightfield generator and Etwork, a networking library.
    No demo shows how to use Etwork because it was included in a hurry before August holidays, so it probably contains bugs, and hidden bugs might be also in the bindings of the other too libraries. Please, signal any malfunction by e-mail, thank you in advance!

    • New demos:
      • GUI in DemoPack2 shows how to manage GLGooey GUI components;
      • FlyingCircus describes how to use libNoise to generate at random heightfield and textures (that you can explore using an airplane).

    You can download the runtime of the engine, the last sources and the demo packages from the Downloads page. For more detailed descriptions of the demos, visit the Demos page. Feel free to ask more about the new engine capabilities on the forums or by e-mail.

    Here you can see a few screenshots from FlyingCircus.

    Screenshot Screenshot Screenshot Screenshot Screenshot

    Screenshot

  • June 22nd 2007
    Engine: The GUI Next to Come

    After a period of inactivity, the development of the engine restarts with new interesting features. The first new inclusion is GLGooey, an OpenGL GUI. The complete Lua bindings should be available for the early beginnings of July and, finally, the APOCALYX users may include in their games a real and easy to use Graphical User Interface. Stay tuned!
    Here you can see a few screenshots of the GUI at work.

    Screenshot Screenshot Screenshot Screenshot Screenshot

    Screenshot

  • April 25th 2007
    Engine: Version 0.8.14 and New Demos

    The 0.8.14 release of the engine includes two new libraries, one new model format, some improvements and bug fixes.
    The libraries are FTGL, used to render true type fonts also in unicode format, and luaGL, used to execute OpenGL commands in the rendering pipeline from lua scripts.
    The new model format is MS3D, but be aware that the support is not perfect yet: In practice you should study the MS3D model in the demo included in DemoPack2 because different MS3D models show wrong behaviors.
    For more details about what's new, read the history document provided in the package of the executable.

    • New demos included in DemoPack2
      • ScriptObject describes how to render an object using the luaGL library;
      • ModelMS3D shows how to load and animate an MS3D model (at least the dwarf model provided in the demo);
      • UnicodeTrueTypeFonts explains how to render True Type fonts in the 3d scene throught the new FTGL library;
      • ProcessMessage shows an alternate way to process the game loop.

    You can download the runtime of the engine and the demo packages from the Downloads page. For more detailed descriptions of the demos, visit the Demos page. Feel free to ask more about the new engine capabilities on the forums or by e-mail.
    People who help in the development of the C++ sources can find the diffs from the 0.8.13 release in the file: APOCALYX C++ SRC Update 3 (340 Kb)

    Screenshot

  • April 8th 2007
    Demos: New Demo in Users' Gallery

    It's now available another very complete demo by Robin Knight. Its name is Simple First Person Shooter (Version 3). You can download it from the User's Gallery. Remember that you also need to download the APOCALYX Executable, then unzip both files in the same folder and execute APOCALYX.exe. Have fun!

    Screenshot

  • March 24th 2007
    Engine: Version 0.8.13 and New Demos

    The 0.8.13 release of the engine includes one new library, some improvements and bug fixes.
    The new library is OggVorbis to play music samples compressed using that popular format. For more details about what's new, read the history document provided in the package of the executable.
    The new demos (available for download at the Demos page) are:

    • New demos included in DemoPack2
      • OggMusic describes how to load and play OggVorbis music samples;
      • Sparks shows how to use a new entity useful to simulate electric sparks;
      • TrueTypeFonts was already available to explain how to render True Type fonts in the 3d scene, now is improved showing off also the use of True Type fonts in the 2D overlay.
    • Genoa Level, that renders a huge level in BSP format showing some characteristic views of the town of Genoa, Italy
    • El Paso Level, that renders another level in BSP format showing some characteristic views of the town of El Paso, the one inspired by the movie 'For a Few Dollars More' by Sergio Leone

    You can download the runtime of the engine and the demo packages from the Downloads page. For more detailed descriptions of the demos, visit the Demos page.
    Feel free to ask more about the new engine capabilities on the forums or by e-mail.

    Screenshot

  • February 3rd 2007
    Demos: Users' Demo Gallery

    I often receive from the users small scripts to ask for lacking features or show hidden bugs. Some of them are enough complete to be useful also for other users, for example, to discover new techniques or demostrate different programming approaches than those shown in the official demos. Thus the time has come to create a page devoted to the users' works, the so called Users' Gallery.
    If you can't see there some of your demos, that you sent in the past months, is only because I have very little time to put all the files togheter, add a standard help screen, include a document with some explanation. So, to be published in the Users' Gallery, you should provide a demo complete enough to show a significative number of features or a simple example demostrating techniques not shown elsewhere. The inclusion of an F1 menu with the list of the active keys is compulsory. Thank you in advance!

    Screenshot

  • January 15th 2007
    Engine: Version 0.8.12 and DemoPack2

    The 0.8.12 release of the engine includes three new libraries, some improvements and bug fixes.
    The new libraries are Stellarium 0.4.7 (a planetarium that is used in the engine to render a night sky showing the real star positions), Particle 2.1 (a particle system) and OGLFT 0.9 (a renderer of true type fonts in 3D).
    To see the new libraries at work, download the demos of DemoPack2 (available in the Demos page).

    The demos included in DemoPack2 are:

    CustomModelMD3 describes how to define the animations of customized MD3 models; ParticleSystem demostrates the possibilities of the "Particle" library in simple situations (the included demos are: Fire & Snow and Bounce); Shading Language shows how to use simple GLSL vertex and fragment shaders (the included demos are: Parallax Mapping, Procedural Bricks and Toon Shading); Stellarium is a realistic sky renderer that shows the real positions of planets and stars; TrueTypeFonts shows how to render True Type fonts in the 3d scene.

    You can download the runtime of the engine and the demo packages from the Downloads page.
    Feel free to ask more about the new engine capabilities on the forums or by e-mail.

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