September 23rd 2008
If you are addicted to Gun-Tactyx, you should consider to keep in touch with MekaWars, a similar programming-game, the development of which is described day by day on my APOCALYX Blog.
Recently an almost playable demo was released, but it is only a very early preview, with a primitive 2D viewer and no user friendly interface.
MekaWars tries to simplify the playability of Gun-Tactyx and extends the modularity of the units, but also keeps the concept very near to the JRobots design.
The main difference between Gun-Tactyx and MekaWars is the use of a different programming language: SMALL in Gun-Tactyx and Lua in MekaWars. The advantage to use Lua is in its interpreter: it does not need a compilation phase and the syntax of the language itself is simpler for beginners. The use of the Lua interpreter keeps the advantages of the SMALL interpreter (full control on memory allocation, step by step execution of bytecode instructions, simulations completely reproducible), but simplifies the development phase.
Stay tuned for more news about MekaWars on the APOCALYX Blog.